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The Other Half of the Experience

An Interview with David Helpling
by Anup Sugunan

David Helpling is an up and coming composer who mixes electronica with human emotion to bring out the best feeling for a visual scene.

In addition to that, he has released two CDs, which have garnered him critical notoriety, composed music for many television shows and commercials and he is doing quite well for himself. I had a chance to chat with David about the side of filmmaking that too many people don't even give a second thought - the music.

Filmmaker Interviews: How would you classify your musical style? New Age?

David Helpling: New Age is a bad term, as we all know. Words like ambient, atmospheric, cinematic, apply much better.

FI: Is there a category at Tower Records for this genre?

DH: You go into the New Age bin and it's separated into ambient/atmospheric versus all the flutes-in-the-forest new age stuff, (which is what I'm way not into). So, yeah, there's a place.

FI: Maybe you can help me clarify the difference between: techno, deep house, electronica, ambient, etc…

DH: Well, the term ambient in music describes two different schools: ambient in my world has nothing to with dance music; it's just ambient. It's like taking a pop song and removing most of the drums, vocals and foreground elements leaving all the other really cool other stuff exposed, that's sort of the contrast of ambient. It's a place, it's atmospheric - there's music throughout, but it's not so percussive, so hitting, and a lot of the sounds are really legato. It's really deep.

But when you go into electronica, there are thirty genres: there's goa, then there's drum 'n bass, then there's the NY drum 'n bass, underground London drum 'n bass, hip-hop, deep house, ambient dub (which is not really ambient) it's just another small little slice of the electronica pie. There's a ton of different labels and sub genres, which come and go all the time. All those categories are really there for the artists themselves to have fun with it. 'Cause when you go into the electronica section, you don't see all that. You go into electronica and Fatboy Slim right next to Crystal Method and Orbital.

FI: How did you transition from writing individual songs and commercial spots over into scoring films?

DH: It was an accident. In my work, my day-job, which was designing recording studios and selling music gear, one of my clients worked at a big production company and I set up their post-production suite for them. He had my CD and knew my sound and all that. He was hired to score this cheesy B movie, straight to video, HBO type of thing. He was feeling overwhelmed and asked me how I'd feel about co-scoring it with him. Boom! That's it. That's all I've ever wanted to do, is score films. Being an artist and putting out ambient CDs or whatever is fulfilling but doesn't pay the rent. It's more of personal expression thing that happened to take off and do really well. Most of the discs are still doing really well; I'm still amazed that there are people out there freakin' about it. Anyway, I just got dropped into that score. That was my first official, paid, scoring gig.

FI: How many have you done in total?

DH: If you count all forms of media, I don't know? gazillions. As far as films, I've only done four or five of these indie films. I started scoring shorts, television commercials and corporate projects, (which were really art-driven). I've been doing it full time for five years. I write a lot for media in general. CD-ROMs, web-stuff, and really spacey intro phrases and stuff like that, but I don't even consider myself a film-composer.

It's like calling yourself a "filmmaker"; you just can't call yourself a filmmaker!

Filmmaker is big term. You can be a director, you can be a DP [Director of Photography], but a filmmakers, that's a director, writer, producer, DP, everything. So, I suppose if you make your own short in your house, you're the filmmaker, right? Because you didn't have a crew. [Laughs] It's pretty scary.

FI: Now, how do you get into the mindset? There's a big composer in India named A.R. Rahman, have you heard of him? Well, he's really good, but some of the directors are apprehensive to work with him, because he has to go into a meditative phase and changes his whole mindset in preparation for a movie. So, how do you prepare to get ready to score a film?

DH: No, I haven't heard of him, but I think what he does is really great. On how I prepare, it depends. On some films you're really inside and you're really deeply involved in what the characters do and you're hired to not only score the film, but to do a lot of storytelling with the music. In that case, you spend a lot of time with the director and you really get behind each of the characters. You can look at the script and you can watch the film. What's going on with this person? What's happening in his mind? There are a lot of transformations taking place. There are a lot of emotional issues that are being discovered, a lot of spiritual things taking place.

When there's storytelling like, you need to be just like an actor, director, or writer, and get inside the character. I want to know what's really happening. What does the music need to do? What story does it need to tell? We have this girl at a bus stop, sitting on the bench all by herself. The camera pans down and she clutching onto this backpack full of cash and she's looking down at it. Then she loosens her grip and pushes it away on the bench. What's happening? Is she happy? Is there a big transformation coming over her where she's making a decision to do the right thing? Is there fear? Is she cocky, full of power and ready to take off? There's a lot of storytelling there and the only person who truly knows what's going on is the director. You sit down with him and he says OK, this is what's happening inside the character; this is what she's thinking about; this is what she's feeling; these are all of her external pressures. That's what's happening in the scene and at that point, instead of looking at it from the outside with the typical things: there's the girl on the bench. Now, she's putting the money down. If you score that, what's the point? Why have the music tell people what they are already seeing?

There's a lot of music like that and there's nothing wrong with it, but it's sort of overdone. You're just scoring the obvious. Instead, tell me something more. Tell me something deeper. If you're reading a book, you get a lot more, right? So, the music has to help the film hold up to that experience. You have to score from inside the character looking out. So, now you are the girl sitting on the bench. As you're sitting there, as the car drives by, and the sun hitting your face, what are you thinking? What are you feeling? What's moving you to make that decision? Then, you can write appropriate music.

 

FI: I just read an article about another film composer who gets called in at the end, in post-production. At what stage of the filmmaking process does the director get involved with you?

DH: It varies. The standard Hollywood thing is: the music is the last thing. Unless, there's somewhat of a free-score, which almost never happens, the film has to be cut. The reels have to be cut in order for the composer to start working; maybe they haven't done all the ADR [Automatic Dialogue Replacement] yet. Maybe the foley is not done. But, all the scenes are edited and they're locked together in a timeline and at that time, you may have three weeks to score a film. You may have two months to score a film. A lot of times, you get certain directors, especially the big ones who have their own budgets and schedules, and they may bring the composer in at the onset of production. Which is really cool. James Newton Howard (Sixth Sense, Unbreakable) works that way.

FI: So you get a chance to workout to relive the stress?

DH: No time for working out with all of this and a family. Your priority completely changes.

FI: Since you work from your home, does your daughter come into the studio and keep you company?

DH: No, she's not really allowed in the studio while I'm working, because she's always pressing buttons, she's in that state of "what's that? What's that?" If she's in there I can't work. I pay attention to her, cause I just love her. If I'm working, I need to focus on work. She'll come to the door [makes knocking sound on table], "Daaaaaad!" Then I'll open the door, she looks at me, and she wants a hug or whatever. You can't resist. It's hard. I really want to get my studio out of the house. You're always at home; it's so easy to just hang out. My daughter and wife are there. I would love to go nine-to-five somewhere where I can focus and be that guy. Then come home and be dad, hang out, go to the movies, but it's hard with rent and everything. Especially living in San Diego. You'd want to have a house with some decent space… someday…

FI: Going back to working with the director. Many directors are not musicians, so they have no idea about music whatsoever. They'll say things like, "I want it to sound kind of green or I want it to sound blue" or something crazy like that. What do you do?

DH: Luckily, every one I've worked with so far has been really detailed and direct about the raw emotion they're trying to express. Every once in a while, you get a director or somebody who really knows music and that's almost a problem, because the music doesn't even exist yet. It's much easier when the director says; "This is the emotion I'm looking for. This is the story that we have to tell. This is the feel that I want." Sometimes you'll get a director who says, "I want something like this." Then he'll start talking about instrumentation and all that. That's cool, yeah, I can use a mandolin if that's what you want, but what's the story? Usually, if the director can really express the emotions that he's trying to get across, and if you're a good composer, (I'm getting there), you can really nail it.

FI: You're pretty much self-taught, right? I read on your website that you just learned by playing around with digital signal processing gadgets and…

DH: Yeah, I tried. I took five semesters of basic music and music theory. Basically it's totally the opposite of how I think about music. I aced all the courses and everything and I still can't read a note of sheet music to save my life. It's like math; like turning something I've known all my life into this thing that's black and white with boxes and lines… I can't do it. It would probably take me five or six years to change my thinking. Then I don't think my music would be as genuine or spontaneous. Yeah, it was pretty evil!

FI: How do you start your writing process?

DH: You do a lot of stuff in your head. I'll be looking at a scene and I'll have my notes and I'll know what I'm supposed to be seeing. I'll get ideas in my head or a sound or space. Then I'll get a palette of sounds that I'll think would work. Then I lay my hands on the keyboard and start playing chords or a melody. Sometimes I sit at the piano in the studio. I might just sit there for three hours and just go through ideas that suck until I find something that I feel might work. Then you take it back and put it in the picture. Maybe it doesn't work. Maybe it works by itself as a beautiful piece of music, but when you put it against the picture and it makes no sense or is inappropriate.

FI: So, you do this in your head? That's the ultimate dream of a musician: getting exactly what you hear in your head to out there.

DH: Yeah, and that's really hard. I sit down and start playing this sequence of chords that's incredible, but I can't repeat it. I forget them as I play them.

FI: So why don't you sequence it in?

DH: I have a MiniDisk sitting on top of the grand piano while I'm playing ideas, which records everything. Then I'll say, "Oh! That's it!" Then I'll remember part of it, or I might not capture the feel or there might be one note or inversion that would be really cool. You go back and capture that. You figure it out. You channel the theme, and then it come right out of you and then you learn it. Because when you played it, it was subconscious. Then you learn it and now it's a tangible thing; you mold it; you work with instrumentation; or you're playing parts. Then that's it! Without getting into all the details, that's pretty much how it's done for me.

FI: Who are some of your favorite composers and why?

DH: Oh man. James Newton Howard is a classic favorite. He pulls so much emotion out of everything he has done. He also works a lot; he's done some films that aren't his best work. When you get a guy that does that much work, probably about eighty percent of his stuff is going to be OK. Twenty percent is going to be really cool.

FI: What are some of your favorite soundtracks right now?

DH: Grand Canyon probably takes the cake. Recently, a movie that a lot of people didn't see, but had a great score was Dinosaur - the Disney animated CGI movie. It's killer! Both of the Shyamalan scores (Sixth Sense and Unbreakable) are really cool because they're super ambient; really purposeful; not over the top; really emotional and simple. He's sort of a minimalist. I've listened to his stuff for so long, he'll do certain things that are isms. Oh that's a James Newton Howard thing.

I love Danny Elfman. He is in a world all his own. He does the gothic/romantic thing extremely well. He is also working a lot. He's not just working with Tim Burton. He did Men in Black, which was pretty bad, but he's the man. You got to love him, he's great. Marco Beltrami is incredible. He is mostly a suspense, a dark guy. He did Mimic, all the Scream movies. Mark Isham: he sort of hangs out with Patrick O'Hearn and the other ambient artist circle; David Torn, David Sylvian. He's got a jazz trumpet background, but he has scored anything from Blade to A River Runs Through It. James Horner is the man, but he's sort of pop - did Abyss and Titanic. He's good, but he's really pop. I don't think he goes as deep as I'd like some composers to do.

FI: Did you see The Firm? It was basically just piano in the score and it was done so well. Have you thought about getting away from the whole electronica and just doing it with the grand piano?

DH: Even with electronica, with the film I'm scoring now, there are two main themes for two of the characters. One piece is solo electric guitar and the other thing is solo piano. So, I already do a lot of minimalist, simple themes. It's not really popular unless it's a big-budgeted film to do big, produced, orchestrated, half-electronic, half-orchestral stuff. It isn't cool. When you listen to what's going on, you have piano, strings, and oboe and that's it. The more music you can state with less instruments, the more impact it has on people. For certain things it's not going to work like action movies like X-men or whatever. [Laughs.]

FI: So, what's your background as far as how you got started in music?

DH: I had a piano in the house while I was growing up. I was fascinated with intervals and plucking stuff out. I think in 1980, when U2's first album came out, is when it grabbed my attention. That's when I started becoming self-aware as a human being and realized I had choices to do what I want... to listen to music. I was on the quest for that droning guitar sound. So that took about five years.

FI: Are your parents musicians?

DH: No, not at all. There was piano in the house. I guess you were supposed to have a piano if you had a family so kids could take piano lessons. My sister got lessons, but I didn't. I was the one who wanted lessons, of course I never told them that. Then they had my sister take lessons and she hated it, so they said, "Forget it! No lessons for the kids." It was probably better off. I was in sixth grade in 1980 when U2's album first came out. I went out and bought the record then I had about fifty bucks saved up and I bought my first electric guitar. Then I started buying [the equipment] in little pieces. I got into delay big time and sort of built up from there. I was making ambient guitar music before I did anything else. I was doing that very early on. I made cassettes of midnight tweaks.

FI: Are you happy with the Macintosh system for your work environment? What's your software for the process?

DH: Yeah, I'm 100 percent Mac. I won't go back to PC even they paid me. I find Digital Performer more music-oriented than ProTools, which is more for post [production] for film. Digital Performer is very art-oriented. It's really cool.

FI: What's the difference? They both have tracks for recording both audio and midi.

DH: Digital Performer is midi centric with really, really high end recording capabilities. The layout, the approach, the tools and are all about manipulating the audio and the music. Also, synchronizing picture to music super quick. For $1500, you can get into an entire recording and midi system. Whereas, Pro Tools would be about $20,000 and it does the same stuff. Now that the G4s are out, you have enough processing power to express yourself. Macs are the artists' computer; that's what they're made for… but whatever, it's just flavors. If you feel comfortable in a PC and it all works, stay there. You have to embrace what you're using and love it and be the master of it.

FI: Which software system do you recommend for the PC platform?

DH: I don't know. I don't like Cubase or Cakewalk. I've had issues with all of them. Maybe that's why I'm Mac.

A lot of filmmakers put aside only a small portion of the budget for scoring.

Music ten percent of the budget, but it's half the experience.

FI: Do you find that with a lot of the filmmakers with whom you work? Is it more prevalent in indie projects?

DH: Most of the corporate projects are like that. "Oh we need music and sound effects?" Oh, we have $2000 left, let's just find someone and have them to do it. With indie films, usually you're dealing with people that understand film. A big part of the film and a big part of post is sound. I think it's half the deal. If a guy is walking down an alley and there are no footsteps, sirens in the background, and wind blowing pieces of paper around - all those sounds have to be there for you to believe that it's real. I think every filmmaker knows that. I've been fortunate enough to deal with people that realize that you're the composer and understand the craft. So, that's kind of nice.

The film I'm scoring was shot and cut then they hired someone to score it. The director wasn't happy with his work so he had an audition between seven or eight different composers score one scene. So, they sent me a VHS dub went with temp sound and they explained to me on one piece of paper what was happening and what they were looking for. I scored it. I sent it to him. They all watched it at Sony with the different music cues and out of the seven or eight composers, I got the gig! I got lucky. I don't know how that happened, most of the other composers were better and probably had more experience. I think it was mainly a matter of connecting with the director's desires.

FI: Do you have any desire to work in the mainstream, big-budget studio houses?

DH: No, I'm scared to death of doing a big film. Especially because I don't read, so I'm already one those guys… one of those guys with a computer and a sampler. "Anyone can score a film with a computer!"…that whole mindset. There's a lot of fear for me there. I think when it comes down to it, an artist is an artist. So, if this artist has a connection with the director all other things are secondary. I know I can score any big film if I applied myself and had the time to really do it. So, if it happened, I could do it, but I'm so afraid if it were to happen. It's scary. If you score a film and the music gets thrown out, it's probably hard to get work again. I think it's just my own issues. We'll see what happens.

FI: What about the composers who have made it, but still go back to Indies because they have more control? They don't have some studio exec, not even the director, breathing over their necks.

DH: I don't think it is control as much as it is freedom that attracts a composer to indie films. You don't really have control, but you do have freedom with an independent film.

FI: How was it making the trailer music for our website?

DH: Doing that little, thirty-second trailer for your film festival was so difficult. A trailer for a film is two, three minutes. I came up with some cool stuff that never made it, because there was no way I could extract that idea in thirty seconds. It takes thirty seconds to get to the point, or to get a sexy intro and to really grab people. It ended up being bam bam bam beats all the way through. I got to sneak in one actual chord progression in the middle and that was it. It was kind of a bummer.

FI: Have you done any scoring for the web?

DH: Yes, I just did the music for the new Four Square website, then I did the San Diego Chargers new interactive theme and DW-40's latest. It's cool, I like it. However, it's a bummer how lo-fi the music gets on the web. No matter what you do, it's not going to sound like real music - it's just a compressed little thing.

FI: So, do you plan for that by not using certain sounds?

DH: No, not really. You just write it so that if you use it for something else, it still sounds cool. Once it's done, you just have to be ready to hear a restrained, tiny version… It's like shooting your documentary in DV and it's going to the web as a QuickTime video with pixilated blocks on everything. It's pretty difficult.

Hopefully soon, broadband will get broader.

It's going to happen. In Final Fantasy, the whole virtual idea... I think that movie has crossed the line, which no one has been able to cross. I mean, it's not perfect but it's pretty close. The movie was extremely artful, the idea, the story, the visuals, the way things are happening. It was really deep. It was like an ambient film - the washed out landscape.

FI: Did you like the storyline?

DH: I thought it was great. If you're Christian, you're going to have issues with it... The whole Gaia thing.

Also, my number two favorite composer, Elliot Goldenthal scored that film. That score was awesome. The whole score is up there with any of the Star Wars films. When you listen to it, it almost distracts you because it was too cool for an animated film.

The score was incredible. Elliot is incredible. He also scored the third Alien film, which was also directed by [David Fincher], who also directed some of Madonna's videos. It was his first film, which was my favorite. Most people hated it because it was art. He also did Interview with a Vampire at about the same time. They had similar sounds.

FI: How do you like the John Williams soundtracks?

DH: Mr. Theme! Yeah, those scores are cool. You can't resist the Emperor's Theme from Star Wars! That's not where I want to go though. It's not what I'm about. I'm more on the [James Newton] Howard-side where I'm not into big and bold expressions as I am into really sensual and personal themes that are more on the romantic side of things. Hopefully, I'll get to the point where I get hired for my sound, not just because I was friends with the director or whatever and they want me to score circus music.

A lot of times I just get hired because I'm the composer and they expect me to do everything. I do the music for DirecTV Sports; the Production Company called me up and said they wanted a big college fight song - a marching band theme thing. They wanted me to record it like a real marching band with horns. Oh my goodness, it was my worst nightmare, it didn't appeal to me at all. Most people wouldn't sit down and listen to marching band music and get stoked about it.

FI: What? Like a Rocky kind of thing?

DH: Sort of, but almost like a military fight songs and all that Popeye stuff.

FI: So did you do it?

DH: Oh yeah! I gotta pay the rent. That's how I make my living, unfortunately. I hated it the whole time and it was really difficult. On the technical side, when I'm not a composer, I'm an engineer, sound-designer, and a sample-ist. However, I made it sound real and it sounded great, but I don't want to hear it again. Be gone! [Laughs]

FI: Have you ever done a live recording with an orchestra, choir, or a band?

DH: Yeah, but not orchestra. I've worked with a lot of artists after I've done the main parts on piano and guitar. I work with vocalists, violinists, harpists etc. where I'll record one thing at a time. I'll do the best job I can on a really good midi score and then bring a soloist to play violin or something on top of the theme. That's where I am right now.

I do a lot of things with phrases; it has sort of becomes a style and a standard approach for my ambient stuff. On guitar, I'll come up with a really cool phrase and record it and then sample it. Now with that, I can slide it around, drop it down an octave, turn it backwards, I can repeat it, and I can process it differently. That's a really fun way to work for me. I have this vocalist I work with who had this beautiful little phrase. I wrote [melodies] around it with the keyboard; I had the same phrase repeated with different chords around it. I'm into that. That sort of slides into the techno style of writing. That's really fun. I can do that stuff all day long.

I've been doing some sound design too on the side for extra money. I'm recording voice talent and narration at my place, taking that with my music score and doing a final mix to video for corporate clients. It's fun to do those gigs because there's no pressure. Record a voice-over, edit it, and make it sound like a million bucks. There's no art; it's black and white. Here's what you do, you do it and get paid. It's not like music where there's a blank canvas and you have to do something that will blow people away. There's a lot of pressure there.

FI: What kind of advice would you give a beginning film composer? Scoring a film is totally different from writing a song. A song is five minutes and then it's over. Whereas, scoring takes on a whole different approach.

DH: Scoring a film is totally different from writing a song. A song is five minutes and then it's over. Whereas, scoring takes on a whole different approach. Sometimes you do a cue that's ten seconds long. My only advice would be to watch a lot of movies and understand the art form. Understand what works and understand what doesn't. Also, [figure out] why it doesn't work. Then practice. Take movies or TV stuff and write your own score for it.

To me, being a composer is a natural thing that happens. Certain musicians are born to be composers - their music is already extremely emotional, thematic and trying to express ideas by itself. That kind of composition really lends itself to film cause you're really expressing emotion through a mostly misunderstood phenomenon…music. It's pretty unbelievable. Things you can't describe with any words or adjectives or pictures, music can do, especially about human conditions.

FI: George Lucas says that sound is fifty percent of the movie-going experience.

DH: It is!

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