20.1
Questions With Douglas Horn
by Anup Sugunan
When
you go to a program of short films at a film festival, most of
the time the pieces get in because of the content. The production
value is usually lacking. On one not-rainy night in Southern California,
I was sitting through a festival shorts program and wasn't too
impressed until a short called Trailer: The Movie! busted
out of the projector with balls the size of bulls' in Spain. That
picked me right up. I was sitting on the edge of the seat. It
had a lead character with a face similar to the late Brandon Lee.
The color was popping. The editing was tight. But on top of all
that, it was filled with content that connected with the audience
like no other short there.

During
intermission, I was just chatting with the strangers around me
asking the typical question, "Are you a filmmaker?"
Most of them said no except for the guy sitting right in front
of me. When I found out that he was the director of this high-quality,
hilarious short, I knew I had to get him on this site. With a
film like that, I had to get into his head and find out how it
was done and his mindset during the process. So, I leaned over
and handed him my card. He then handed me his very professional
promo packet which represented the film well and the rest is on
this page... by the way, he was a nice guy, too.
1.
Douglas, tell me about yourself. Where did you grow up? What's
your background? When and what made you get into filmmaking? (of
course you realize that this is one question)
I
was born in Chicago and moved around several times as a kid, but
I spent most of my time in Seattle. It was a great place to grow
up for a movie lover. Even before the indie explosion, you could
see great 'art house' films at the Seven Gables, Guild 45th, Neptune
Theater... Seattle is still known for getting the most money per
screen of any major US city. All this rain...
After
college, I wrote and took a job packing boxes for a tiny Seattle
software company. A few years later I was out on my own as a programmer
and consultant. I had this little niche of creating custom applications
for computers that needed to interface with Japanese systems.
The rest of the time I wrote. I wanted to be a novelist. I got
one book published. Sold three copies. And I figured that I should
go into filmmaking because if you have a flop, at least thousands
of people would see it. Boy, was I naive!
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Douglas Horn (L) discusses a shot with DP Clay Westervelt
on the set of Trailer: The Movie!
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2. How did your parents take to your desire
to becoming a filmmaker?
Um,
I haven't really told them. You don't think they'll read this,
do you? Honestly, I didn't mention it to them until I was about
a week away from filming Trailer!. They're my parents.
They worry. And this career is such a crapshoot in many ways that
I can't really ease their concerns. Everyone who makes it, and
everyone who gives up for something more stable starts out telling
themselves the exact same thing, "I'm the exception to the
rule." Of course, I'm the exception to the rule.
I
have an advantage that I decided to do this after I'd been out
of school for a few years and learned that it was a lot less important
what my parents or anyone else thought of me, than what I thought
of myself. I didn't know that when I was in college or I probably
would have gone to film school. Still, I like having taken the
winding road. I have more to say and more experience than I would
otherwise have.
3. Do you have a day job?
I
don't know anyone who makes a living at short films. I'm trying
to make a living as a screenwriter till my directing career takes
off. Fortunately, I still have those C++ programming skills to
fall back on.
4. Which festivals have you screened at
and which ones are coming up?
So
far: Taos Talking Picture Festival, Palm Beach Int'l Film Festival,
Newport Beach Int'l Film Festival, Deep Ellum Film Festival, Stanford
Film Festival and of course the San Diego Int'l Film Festival.
As
for what's coming up, the nature of festivals is that you often
don't know what the selection committee has programmed till 3-4
weeks before. Right now, I know about the Nantucket Film Festival
June 20th & 21st, the Stony Brook Film Festival July 19, and
DancesWithFilms in Los Angeles, July 17th. The film was just named
a Finalist in the National Short Film & Video Competition,
presented by the USA Film Festival. I'll find out if it's to advance
on April 27th. I'm waiting to hear from several others and I keep
my website up to date (www.trailer-themovie.com).
4.1 Describe your state of mind just before
your very first screening.
I'm
supposed to say 'nervous,' right? But I really wasn't. I'd seen
it several times and had a few test audiences--mostly friends
of people involved. I knew people would laugh.
Actually,
I think I was curious. Almost a scientific curiosity to see where
people would laugh, what would get the best reaction. What would
and wouldn't work. Filmmaking is such a long process that by the
time you are able to publicly show your work, you're much more
interested in the next project than the last one. I wanted to
get the film out there and see what I could learn for the next
one.

5. Any interesting comments from the audience members during a
screening?
Audiences
always seem to ask the same questions about films. "How many
days did you shoot over?" "How did you find your actors?"
"What was the budget?" (I think that all short film
filmmakers should agree to always answer this, "$30,000"
so that eventually the question will die out. I mean, what could
be more boring than what a film cost to make?)
If
you get other questions, it means you've reached the audience.
My favorite question is when people ask about any behind-the-scenes
stories or anecdotes because that's interesting. What a filmmaker
overcame to get his movie made is way more interesting than what
it cost to make it.
People
often ask about the production values--why Trailer! "looks
so much like a real movie" as someone once said. I get a
lot of guesses at why that is. The real answer of course is that
I was lucky to work with some very creative people.
6. What was the budget of the film? Sorry,
I couldn't resist.
All
short films cost $30,000--even those that don't.
7. What's the purpose of making a short
film with the looks of a Bruckheimer flick? Because initally,
you were going to shoot on DV, right?
That
was the initial plan. I'd never considered doing a 35mm movie.
I didn't know where to start. But when I met Paco [Farias produced,
edited, and starred in the film], he convinced me of two things.
First, that no one would buy the 'Trailer within a movie' concept
if it didn't look like an actual trailer. And second, that there
was a way to get it done.
On
one level, Trailer! is about the way that Hollywood hoodwinks
us with slick films that aren't any good. So it had to have that
look or it wouldn't work. Also, I didn't feel like I could make
fun of something I couldn't do. I love slick, glossy movies. I
think it pays respect to the audience. I just don't think it should
be put above story and character.
And
by the way, thank you. I'm choosing to take your Bruckheimer-look
comment in the best possible way.
8. You're welcome... Have you done any other
films before this? If so, how many others and what format did
you shoot it in? If not, how did you convince these guys to go
in on this project (esp. if done w/ favors)?
Nope.
First film.
I
don't know how I convinced people to join up. A lot of it was
fate--meeting the right people at the right time. A lot of it
was the quality of the script and storyboards. I had put in my
hours polishing it before I decided to go ahead. The rest was
sheer determination. Never underestimate the power of one person
who won't be swayed from the course. But overall, I'd say fate.
9. What did you learn from this project?
Both the positives and negatives. Remember this will be read by
a lot of first-time filmmakers, so you can get really detailed
if you'd like.
A
great question and one I could spend hours trying to answer.
The
most painful lessons are those you learn after the film is finished
and audiences start watching it. Because then it's too late to
fix it on this film. For me, that lesson was not to step on your
laughs and emotional moments. Let them play out. I was so determined
not to make a slow moving short that I went too far the other
way. That hurts, but I'll never forget the lesson.
As
for what I learned in the process, I'd say, never give up and
never let them see you sweat. Most projects like this happen because
someone wills them to. If you're that person, you can never let
anyone know when you're down and doubtful of the outcome. The
moment people think you're in doubt, the movie dies. Pity parties
just aren't a luxury you get. Besides, you're getting to make
a film. You don't deserve any sympathy, no matter what goes wrong.
Sympathy is for people living in poverty or oppression or for
kids orphaned by war. Suck it up!
Another
lesson: If you want to get the best, most creative work from your
team, you have to let people know they have the freedom to screw
up a little. Then, when it happens, you have to stick to your
word. Otherwise, people will always play it safe and you'll never
get the kinds of pleasant surprises that make filmmaking magical.
Don't
worry about your mistakes. You're going to make them. Steven Soderbergh
makes them, too. If you can do three things right, all the other
mistakes you make won't matter. Script, cast, team. Have a script
that knows what it is, that tells a story which people can identify
with. Cast it with the best actors you can to play the roles.
And put together a production team (producers, dp, editor, production
designer, composer, and sound designer among others) who are creative,
driven, and share your vision. If these three things are solid,
not much can stop you.
Make
sure you have support at home. This could mean your parents, girlfriend,
boyfriend. In my case, it means my wife, Ahn Lee. There's no way
I could have made this film without her behind me. It's just too
hard fighting to make your movie if you're also fighting things
at home. I'm amazed by what she's willing to give up and put up
with so that I can go after my dream. If the situation were reversed,
I tell myself I'd be just as supportive, but I doubt it.
You
can never have too much preproduction. I've heard that the rule
of thumb for features is a week and a half for each week of shooting.
But that's with experienced professionals with contacts, money,
and full time to devote to it. If you're shooting a short with
no money and a team that still has day jobs, I would say plan
for one to two weeks of preproduction for each day you plan to
shoot. It sounds like a long time. Believe me, it'll feel short.
Always
get insurance and a permit. Without insurance, you can't get good
locations, equipment, anything. It'll show on the screen. Without
a permit, you can get shut down. Even if you're shooting inside
a private building, off house power, and with permission, you
probably still need a permit. Everyone will tell you that you
don't, but if you get shut down, you'll be in one of those situations
where you feel like the film is going to die, and yet you can't
let anyone else on your team know this or it will.

Caterers
are the hidden heroes of Hollywood. Feed your cast and crew well.
If you're asking them to work 16 hours a day for several long
weekends in a row, at least you can feed them well. Amazingly
enough, bad catering also shows on the screen. I know that sounds
ridiculous.
Take
tons of publicity photos. Even if you don't have time. Use a good
photographer with a 35mm camera. Use your lighting set ups, but
feel free to stage the shots into 'perfect poses.' Get some black
and white prints, some color slides. Publicity photos aren't 'behind
the scenes' photos. You only need a couple of those. These are
pictures that are supposed to be in the movie. Maybe everyone
knows this, but I didn't. I had my photographer shooting mostly
behind the scenes stuff. Now I have tons on gorgeous slides I
can't really use.
Tell
a story you really want to tell. You'll be with it a long time.
Hopefully it's the kind of story you want to tell for a while.
If you're lucky enough to win some attention, producers will only
look at you for that kind of story until you prove yourself elsewhere.
When
you're editing, story is most important followed immediately by
performance. Nothing else is even in the running. You may have
to use a weak take if it's the only one you have that gets a story
point across. But if you have a choice between takes where one
is pretty good and the composition and camera move are perfect,
and the other has a blown camera move, crappy composition, and
an excellent performance, you have to go for the performance.
You may hate doing it, but you have to make that choice for the
good of your film.
Of
course, the greatest lesson is, never let your star be the editor.
He'll always want to cut to his own close up. Even if he's not
in the scene.
10. You mentioned that the audience 'got
what you were trying to say'. What exactly do you mean by that?
Well,
hopefully Trailer! works on a few different levels. It's
a funny story. It's also a satire of big budget movies and marketing.
But it also looks at how we as a movie audience have allowed ourselves
to fall for these least-common-denominator movies, where you see
the same stock shots and hackneyed situations, but we keep on
going. Movies are the preeminent art form of our culture and yet
we expect so little of them anymore. I think that says a lot about
us.
So,
with the best audiences, you get the sense that they're not just
laughing at the movie, they're laughing at themselves, too. That
was what I hoped for when I was making Trailer!, but
you never know if people will be willing to laugh at themselves.
It isn't easy. Even with a great audience, you have to woo them
into it a little. But it's very gratifying when it happens. When
the lights go down in the theater, this is what I'm hoping for.
11.
Did you make this film for yourself or for an audience in mind
while writing it?
For
the audience. Always for the audience. A film only really exists
when it's projected on a screen for people to watch. The rest
of the time, it's just a roll of polyester in a metal can.
Of
course, I consider myself a member of that audience. I hope that
other people will like what I like. You have to trust your own
taste because that's all you have. The minute you start doing
things that you don't like or believe in just because you think
other people will, you end up with something no one will enjoy.
12. What do you think of stuff shot on DV?
You
mean narrative films, right? Because I think DV is a boon to documentary
filmmakers. Imagine where you can go and for how long when all
you need is that little camera and some 2"x3" tapes.
I
was just at the Taos Talking Picture Festival, where I saw Made
Up, Tony Shalhoub's directorial debut. It was shot on PAL
DV and transferred to 35mm using The Orphanage's 'Magic Bullet'
process. The film is a lot of fun with great characters. The DV
stuff looks fantastic for DV--as good as it can probably be made
to look. Possibly even too good, considering that it is a mockumentary
supposedly shot on DV. Other than being a little muddy in the
skin tones, I never found the DV aspect distracting.
Unfortunately,
I don't think that's representative of most DV movies. I think
a lot of filmmakers think that DV cameras are cheap and easy,
so everything else should be as well. A film is the culmination
of a lot of processes and no one process can make or break it,
though any can limit it. DV can limit a movie's resolution, color
saturation, depth of field, and overall look, but a lot of movies
don't even approach this limit because they don't take the time
to light it right, put thought into production design, costumes,
makeup, performances, editing, sound design, music, color correction...
All of these take time and effort. When they're not there, the
audience blames the movie's look on the most obvious culprit--the
DV camera.
13. After shooting on film, do you think
you could ever go back to DV?
I
use DV now for a lot of things. My current project is a computer
animated short called "The Crosswalk." We're outputting
the finished product at film resolution but all in-house tests,
editing, synching for music and sound design, and the like is
done on DV. I'm editing it using Adobe Premiere and After Effects.
I also use DV to shoot live action tests. Testing out scenes,
locations, compositing, and editing techniques. And I'm planning
to edit my next live action short using DV dailies.
But
I know that's not really what you're asking. Will I shoot a live
action film using a DV camera? I won't say 'No' because there
might be a project where the look demands DV. But I would be very
surprised. I like the process of controlling how the film looks.
Every time I see someone proudly proclaim that their movie conforms
to 'Dogme 95' standards I wonder why. Didn't that all start as
a joke? I don't understand that movement. I want to give the audience
the most amazing experience I can. When you put the time into
lighting, production design, and all the rest, the added trouble
for a professional camera is minimal. Especially since I now know
that with the right project, you can always get favors.
What
I am very interested in right now, is HD. I've seen some wonderful
film transfers as well as some great digital projection. With
a few caveats, I'd say it's 95% as good as 35mm--which means you
need to have some pretty amazing production values before you
reach the point where HD is limiting you. The camera packages
are as expensive as a 35mm camera but from that point on, you're
saving a ton of resources (whether your resources are money, favors,
or whatever) that can be applied to better lighting, performances,
production design, whatever. I love the look of film, the control
it gives you over speed, depth of field, and all the rest. But
unless Kodak offers me a bunch of film stock for my next movie,
I'll probably be shooting on HD. HD cameras and digital projection
are the technologies that are about to revolutionize filmmaking,
not DV.
14. How do you feel about the increasing
popularity of indie films? Do you think we're peaking or 'it's
just the start, baby'?
"It's
just the start, baby!" Audiences are hungry for the kind
of stories that indies tell. Hollywood isn't providing it. Sometimes
I wonder if Hollywood still can provide it. Something I've noticed
now that I'm starting to get Hollywood meetings--while some producers
are great, love films, and want to tell fantastic stories--many
only seem interested in what will make money rather than what
will entertain the audience.
It's
an ironic shame. Right now, most other industries are discovering
that if you give the customer an enjoyable experience, if you
amaze and delight them, then you'll never have to worry about
staying profitable. Where did that idea come from? Walt Disney.
Business schools and corporations still study the way Walt Disney
revolutionized the thinking about customer satisfaction.
So
now, when the rest of corporate America is getting on the bus,
much of Hollywood--where this thinking started--seems more interested
in what will make money than in delighting audiences with wonderful
stories wonderfully told. If indie filmmakers adopt this philosophy
and Hollywood continues to ignore it, indie films can't help but
expand their audience.

15. What's your top five favorite movies?
Oh
man, you can't ask a movie lover that question. There are too
many wonderful films.
16.
Ok then... what are your top five favorite songs?
Anything
by Pink Floyd. Robert Cray. Pearl Jam. I really enjoy the tracks
on Trailer! -- Mudhoney's "Inside Job" and
"The Truth" by Blue Spark. That's the test of a great
song--if you can listen to it 10,000 times in the editing bay
and still rock out to it.
17.
Who are your biggest film influences?
I'm
still in awe of silent films. Buster Keaton, Charlie Chaplin,
Georges Melies. You can still see these in LA at The Silent Movie
Theater on Fairfax. My animated short is, in many ways a tribute
to these.
I'd
like to make movies that are about something but still make people
laugh. To me, the modern masters of this are Robert Zemeckis,
Rob Reiner, Penny Marshall, Danny DeVito, and James L. Brooks.
I know that I'm supposed to answer the question with "Kurosawa,
Kubrick, and Godard," but I don't feel that way. For all
there is to admire about those directors, I feel that overall,
they're self-indulgent and are making more of a gift to themselves
than the audience. Plus, Kubrick and Kurosawa are dead and kissing
their asses in print stands no chance whatsoever of landing me
a gig.
18. What if your son said he wanted to be
a filmmaker? Does he have a camcorder with which to play around?
Well,
my son is two, so I would be very surprised. But I hope to be
the kind of parent who supports him in anything he has a passion
to do. But let's face it, it's easy when your kid wants to follow
in your footsteps. The hard question would be what would I do
if my son wanted to become an ice dancer.
19. What's your next project?
"The
Crosswalk" is a six-minute computer animated movie about
a crosswalk sign guy who escapes into the real world. It should
be complete by August or September. I think of it as a 21st century
Buster Keaton film. I'm working with three very talented animators
and I think the end result will delight audiences in a way that
would make Walt proud.
I'm
also shooting a new live action short in August called "Back
Up, Please" which I hope to have ready before the end of
the year. It’s a drama and the structure is more conventional
than Trailer! but I think the story and characters will
really affect people. I want to try to recreate the production
values and audience response of Trailer! if I can. Part
of me wants to prove it wasn't a fluke before I move on to direct
a feature.
20. In addition to the cops shutting down
production and Paco editing himself into all the cutaways, what
other horrorific/funny things happened during the shoot?
Well,
the one that still gives me night sweats is the lost footage.
One of the key shots--the one we thought everyone would go home
talking about--is a saw blade thrown straight at the hero of the
movie-within-a-movie. It tracks at him full speed until he catches
it daintily with two fingers and gives a big toothpaste-commercial
smile (complete with extra-cheesy tooth glint).
Since
we liked Dan, our star/fight coordinator, we decided that instead
of actually throwing a saw blade at him like a shurriken star,
we'd roll the film backwards in slow motion while running the
shot in reverse. This took some real acting on Dan's part, by
the way. The six-second shot took six hours to film. An eternity
on this film where we were knocking out all the other footage
at a lightning pace. The video playback looked great. The only
problem was that there was a miscommunication in the camera department
and the exposed shot got recanned as a short end. Which was mislabeled.
And promptly lost.
In
the end, we developed every short end we had of roughly the right
size. But what came back from the lab was a big roll of orange-strike
(unexposed negative that's developed) and a lab report that said
there was no exposed film in the order. We didn't have the shot
and we didn't have any short ends of the right size to be the
shot. Those were some dark days.
Of
course none of this happened till we were finished shooting, so
getting the equipment and crew back together was going to be damn
hard. Once a project like this wraps, it takes an act of congress
to get everyone back for a reshoot. I was tearing my hair out
trying to make it happen. Paco never believed that the shot hadn't
been in with the short ends. So he put the 1000' roll up on a
bench and ran through the whole thing. It was there. It turns
out that the lab had seen the beginning, end, and most of the
middle were unexposed and assumed the whole thing had been sent
in by mistake. If Paco hadn't actually checked, we would have
lost the shot.

Trailer:
The Movie! (2001); Horn of the Moon Productions, LLC; Written
& Directed by: Douglas Horn; Produced by Paco Farias, Melissa
Guzman, Douglas Horn; Cast: Christopher Heltai, Paco Farias, Dan
Southworth, Emily English, Jon Briddell; DP: Clay Westervelt;
Music: Brandon Roberts; Logline: "When two filmmakers discover
their blockbuster is really just a bust, they cut together every
half-decent shot into a misleading trailer to dupe audiences and
save their careers."; Website: www.trailer-themovie.com.
Read
Part 2 of the interview with Douglas
Horn.
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